General: White boxing levels, World building, Design documentation, Gameplay design, Basic scripting (Blueprints)

Technical: Unreal Engine 4, Divinity Engine, Unity, Photoshop/Illustrator, Perforce, JIRA and Mantis.

Languages: English and Dutch



Level Designer at Larian Studios (2017 - )

Tools: -

Level Design intern at Larian Studios (2016-2017): Project: Divinity: Original Sin 2 (PC)

Tools: Divinity Engine, Perforce / Role: Level design and world building

Designer at Comrades Inc. (2016): Project: Will of the Gods (PC)

Tools: Unreal Engine 4, Photoshop, Illustrator, Perforce, Office / Role: Design, production and user interface



NHTV Breda University of Applied Sciences, Breda: BSc. International Game Architecture and Design (Cum Laude), 2013-2017

Lindenborg, Leek: HAVO Economy & Society, 2005-2009

Awards & Recognition

2nd place, Global Game Jam 2016 Breda: 2nd place

Global Game Jam 2016, Breda: Audience award